built-in integration with the Exclusive Classes mod so users no longer have to download that firstīig thanks to AraragiHoozuki, who created the EngageXml program, which the randomizer uses to bundle/unbundleĮngage's gamefiles.ability to save/load previous randomization settings.random emblems (stat boosts, obtain order, ?).random enemies (classes, skills, weapons).random recruitment order (including enemy/unplayable characters).Here is a list of additions that I plan to make to the randomizer: randomizes personal skills, class skills, emblem sync skills, and emblem engage skills.randomizes emblem engravings and Engage Attacks.randomizes classes' base stats and growths.allows units to become classes normally locked to other units. randomizes characters' base class, base stats, growths, and stat caps. From there,Ĭopy the entire "Randomizer" folder and paste it into the FE Engage mod folder.ĭetails on your randomization are saved in "outputlog.txt", which is saved in the same directory Once the program is finished, the files should be copied to the OUTPUT directory. Select desired settings, then click "Randomize" Start the program by running "Engage_Randomizer_Vx.x.x.exe"
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